Le remake Quake II RTX se met à jour, au menu, correction de quelques bugs et intégration des contributions de @res2k.
Fixed Issues:
– Fixed a crash in the game logic when a monster interacts with a door in notarget mode (#92)
– Fixed a crash when the map file doesn’t have a VIS hunk (#223)
– Fixed some Vulkan validation layer issues (#229, #246, more)
– Fixed texture alignment issues on some doors (#211)
– Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) (https://github.com/NVIDIA/Q2RTX/issues/)191)
– Fixed Vulkan queue initialization on platforms that don’t support split queues (#24
– Switched the OpenAL dependency with a statically linked library (#224) […]
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